https://bugzilla.redhat.com/show_bug.cgi?id=2437502



--- Comment #240 from Nicola Taibi <[email protected]> ---
Subject: Update 2026.05.05.01 - 3D Viewer Stability and Visual Enhancements

  Hi Fabio,

  I have submitted a new update for the SpaceGL project (v2026.05.05.01). This
release focuses on addressing critical UI stability issues and enhancing the
tactical feedback of the 3D engine.

  Key Changes:
   * Rendering Stability: Fixed a recurring bug where labels above NPC ships
and galactic objects would flicker or disappear. The root cause was an
inconsistent use of transient network object
     counts when iterating over the persistent local object cache. I have
standardized all iteration loops to use the MAX_OBJECTS macro.
   * Visual Polish: Overhauled the visual feedback for the dismantle (DIS)
command. The legacy particle effect has been replaced with a high-intensity
"multi-colored pixel explosion." This uses a
     significantly larger particle pool with randomized vibrant hues and
extended lifetime to ensure maximum visibility and a distinct "retro-tech"
aesthetic.
   * Code Maintenance: Performed a sweep of the OpenGL tactical viewer to
replace hardcoded array constants with project-standard macros (MAX_OBJECTS,
MAX_BEAMS), improving long-term
     maintainability.

  The changes have been verified against the latest server logic to ensure
Zero-Loss event synchronization remains intact.

  Best regards,
  Nick


Fedora 44:
  Spec URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10426757-spacegl/spacegl.spec

  SRPM URL: 
https://download.copr.fedorainfracloud.org/results/ntaibi/space-gl/fedora-44-x86_64/10426757-spacegl/spacegl-2026.05.05.01-1.fc44.src.rpm


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