2008/8/8 Toni <[EMAIL PROTECTED]>:
> So feel free to file a bug to upstream.
Was easier than that. The solution is available in their forums ->
http://www.digiband.net/index.php?section=forums&subsection=3&ftopic=47
I have verified that with this patch (sorry, I'm not sure about how to
submit a proper patch through mail, and windows vs linux end lines
probably will make this unapplicable) the game works.
--- Source/playpreview.C
+++ Source/playpreview.C
@@ -24,12 +24,12 @@
printf("playpreview\n");
#endif
char test[256];
- static bool firstrun=true;
- static char thepreview[256];
- if (firstrun){
+// static bool firstrun=true;
+ static char thepreview[256] = {0};
+/* if (firstrun){
memset(thepreview, 0, 255 * sizeof(char *));
firstrun=false;
- }
+ }*/
snprintf(thepreview,355,"NULL");
switch(currscreen){
case 1:
I don't think the " = {0}" is needed, but the forum post said to add
it and I'm not really a programmer, so...
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