2008/8/8 Toni <[EMAIL PROTECTED]>:
> So feel free to file a bug to upstream.
Was easier than that. The solution is available in their forums ->
http://www.digiband.net/index.php?section=forums&subsection=3&ftopic=47

I have verified that with this patch (sorry, I'm not sure about how to
submit a proper patch through mail, and windows vs linux end lines
probably will make this unapplicable) the game works.

--- Source/playpreview.C
+++ Source/playpreview.C
@@ -24,12 +24,12 @@
        printf("playpreview\n");
        #endif
        char test[256];
-       static bool firstrun=true;
-       static char thepreview[256];
-       if (firstrun){
+//     static bool firstrun=true;
+       static char thepreview[256] = {0};
+/*     if (firstrun){
                memset(thepreview, 0, 255 * sizeof(char *));
                firstrun=false;
-       }
+       }*/
        snprintf(thepreview,355,"NULL");
        switch(currscreen){
                case 1:


I don't think the " = {0}" is needed, but the forum post said to add
it and I'm not really a programmer, so...

_______________________________________________
Packman mailing list
[email protected]
http://212.112.227.138/cgi-bin/mailman/listinfo/packman

Antwort per Email an