The build section from the spec file says

%build
cmake \
        -DCMAKE_INSTALL_PREFIX=%{_prefix} \
        -DUSE_NATIVE_GLEW=ON \
        %if %{_lib} == lib64
                -DLIB_SUFFIX=64 \
        %endif
        .

%__make %{?jobs:-j%{jobs}}


It probably means it's not compiling with %{optflags}. RPMLINT would
have noticed, but it requires a make VERBOSE=1 build to see.

It's also stange that there is a BRs for glew-devel and then
"-DUSE_NATIVE_GLEW=ON" is used. Can I suppose it's clear (well, isn't)
that "native" here means to use the internal version from projectM?

Finally, probably you want to use -DUSE_CG=ON to enable Pixel Shader support?

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