On 19 February 2011 18:08, Dan McGee <[email protected]> wrote:
> On Sat, Feb 19, 2011 at 3:24 PM, Tavian Barnes
> <[email protected]> wrote:
>> On 19 February 2011 06:28, Nezmer <[email protected]> wrote:
>>>> You can look at how x264 guys implemented this. Check out
>>>> x264_cpu_num_processors() in common/cpu.c in their source tree.
>>
>> Seems to be basically a more platform-complete version of what I'm
>> doing here [1].  But yeah, we'd need something like that if pacman is
>> supposed to run on everything unix-based.  I don't imagine we care
>> much about Windows compatibility :)
>
> Take a look at git; it has plenty of code that has been tested for
> doing this and it works just fine on Windows.
>
> -Dan
>
>

You mean git x264?  That's what I was looking at, I just meant that we
wouldn't have to include that part in pacman, considering the rest of
the code doesn't look like it would build on Windows anyway.

-- 
Tavian Barnes

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