I finally got my setup to compile using NewFloatMgr and everything seems ok but... I am trying to sort out all of this business with using Floats. I have read most of the newsgroup stuff on these and I'm still confused about a few things. 1) There are FplAToF and FplFToA. These seem to work. I used these in a program and it compiled ok. What is all of this about not having floating point support, that requires NewFloatMgr. What am I missing? Can someone explain in more detail what the problems are with Floats and GCC. I know that the include files are setup for CW but is there seems to be more to the story than this. 2) I'm confused about why NewFloatMgr is used over FloatMgr. When would you use the NewFloatMgr over FloatMgr? 3) I have setup my system using NewFloatMgr and have to use the _DONT_USE_FP_TRAPS_ 1 define. Why is this necessary? Besides the obvious errors that one get when it is NOT used, what spcifically does this do, or prevent? If one DOES NOT USE FP TRAPS, what do they use? What does this all mean? I know these may seem like stupid questions since I do have this working on my system but I would like to understand what is going on here and all of the reading I have done does not give me the answers. Thanks ---------------------------------------------------- Shoot-to-Win Protect the 2nd Amendment ----------------------------------------------------
