hej!
why dont you use Visual C++?
ensure the header files are all imported. output to 386 assembler
then use a 386->68k convertor.. :)) then use 68k compiler..
then you have a PURE windows environment.. :> (of course it
is probably bad - microsoft for god sake).
you can download one from here:
ftp://x2ftp.oulu.fi/pub/msdos/programming/lang/8668-101.zip
cheers.
az.
--
Aaron Ardiri
Lecturer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
Mob: +46 70 352 8192 A/H: +46 26 10 16 11
On Mon, 12 Apr 1999, Jean Cyr wrote:
> At 06:02 PM 4/12/99, you wrote:
> >look around some more, read some objective comparisons. there's more to the
> >story than "free!" vs "what, i have to pay money for something?". it's kind
> >of silly to say that compilers should inherently be free. i'm not even
> >going to address that one.
> >
> >gcc has no support. you have a problem? go read a book on compilers and
> >then fix the compiler. (yes, gcc has bugs).
>
> At a list price of $360 US. The Codewarrior compiler and development
> suite does NOT achieve a good value/dollar ratio. Under Windows the
> IDE is buggy, the compiler is unreliable, and the port looks like a
> Mac application. If I wanted to use a Mac application, then I would
> get a Mac.
>
> Forgive me for being blunt, but your statement is no more objective than
> the one that prompted it. Nor is mine. How can an individual be perfectly
> objective anyway? I have used many development environments, and few
> have been as "flakey" (hows that for a subjective term?) as the
> Codewarrior implementation for Palm OS.
>
> Some suggestions for 3COM/Metrowerks, or whoever is driving the Palm OS
> version.
>
> 1 - Give us a native Windows implementation. This Mac port thing is
> sluggish and unreliable. I would hazard a guess that most of your
> developers use Windows nowadays.
>
> 2 - For a lower price than Codewarrior, I can get the Microsoft Visual
> C++ (oooh there's that evil word again) development environment. It
> provides a far richer and robust feature set. Either improve your
> content and reliability, or reduce your price! You are not playing in
> the Mac arena anymore, where people are accustomed to paying too much
> for too little.
>
> It is indeed silly to say that compilers should be free. It is also
> unnecessary to accept anything but near perfection from a compiler
> and development tool chain. These tools are the first link in a long
> chain that leads to a good product.
>
>