> > But this is rather to slow.
> > 
> > Is there anyting like double buffering or s.th else, what would make it
> > more "fluid" to the user?
> 
> I haven't done it myself, but here is a good article that covers double
> buffering.  I suppose you could WndDrawChars to an offscreen window and then
> just use WinCopyRectangle.  But why are you erasing the screen, why not just
> WinScrollRectangle and just draw the new line that becomes visible.
> 
> http://oasis.palm.com/devzone/knowledgebasearticle.cfm?article_id=1148

  i also have source code to a double buffered 3D cube.

    http://www.hig.se/~ardiri/development/palmIII/index.html

  i use this feature to get smooth scrolling in LodeRunner.
  if you want some help, email me directly.

az. 
--
Aaron Ardiri 
Lecturer                       http://www.hig.se/~ardiri/
University-College i G�vle     mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN       
Tel: +46 26 64 87 38           Fax: +46 26 64 87 88
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