Thomas Mitta was asking about using C++ with the GNU package earlier on
the dev list; it *can* be done, I should know, I started my Palm
development doing that (and still at it! :). Talk about shooting
myself in the foot, though... :)
Yes, the default_new_handler is screwed; what you need to do is
overload the new operator with appropriate Palm OS allocation calls
in the classes you wish to new and delete.
Here's what I did;
#if defined(PALMOS)
// override standard memory manager under PalmOS
inline void* operator new (size_t s) { return MemPtrNew (s); }
inline void* operator new[] (size_t s) { return MemPtrNew (s); }
inline void operator delete (void* p) { MemPtrFree (p); }
inline void operator delete[] (void* p) { MemPtrFree (p); }
#endif
Obviously, appropriate error checks can be added to the previous, and by
using memory handles instead of pointers it should be safer still.
Apart from this, I have not run into problems with C++ and PalmOS.
Have a happy C++!
Jouni
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Jouni Mannonen
SurRender3D.com