> So the point of the Unsaved Preferences is to avoid transferring large
> data during HotSync if it's not fairly important to backup. For instance,
> Reptoids saves current games as unsaved preferences. A game is 5K. We
> don't really want to transfer this for every HotSync and slow that process
> down. After a hard reset, folks care about their address book data, not
> their current Reptoids game. The high scores should be saved though. A
> lot of effort probably went into them, and they're small.
I know you can do just about anything you like with the Unsaved
Prefercnces but it seems to me that the purpose of that DB is to save
application setup type information.
This may be a technical point but it seems to me that 'app data' that
the Application acts on should be saved in it's own DB seperate from
the Unsaved Preferences.
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