Hi Jouni,

 > - Constructor in CW R4 isn't happy handling images with 50% gray stipple
> pattern. Why? I presume it's a bug with the bitmap RLE code; the image is
> just plain wrong. I managed to convert my bitmap images *rather*
> painlessly by using Copy Image in an image viewer (ACDC) and pasting with
> edit in Constructor. 2-bit images failed to copy this way but using 4-bit
> and above BMP files for the source worked fine.

If I'm not mistaken, the problem is because the R4 Constructor was not
designed to handle multibit bitmaps and icons. You will need R5 in order to
do that.

> - In GCC, I was quite happily using standard library calls in C++. These
> were not numerous, but I was relying on sprintf and va_list multi-variable
> stuff to work. When switching to CW R4 I learned (the hard way) that the
> C++ compiler does not include the Metrowerks' standard library (MSL).
> Supposedly R5 does, but I wasn't patient enough to wait around, and ported
> straight to R4.

Actually there is C++ support in R4. Try creating a new project, and
selecting Palm OS C++ App for an example of how it's set up. You will need
to add MSL Runtime Palm OS (xi).Lib, where x is 2 or 4 depending on your
settings, plus you need to activate the C++ compiler. It should be
documented in the Targeting Palm OS docs.

> - Figure out the logic by which Constructor is capitalizing some of the
> form object ID names and not others.

Can you clarify on this one?

> - Find if there's a decent IDE replacement for CW somewhere, or wait till
> CW R6 is out. :) The R4 editor is in a word, hopeless

The editor has been improved since R4. If you are interested in seeing what
the R6 editor looks like, check out CW Pro 5, whose IDE will be the basis
for R6. Any comments and suggestions are appreciated.

Rgds,
Jun-Kiat Lam
Metrowerks Technical Support

> All in all, I can recommend CW to others; getting GCC up and running in
> the first place was definitely a bigger pain. R4 is not perfect, but it
> works.
>
>
> Cheers,
>
> Jouni
> --
> Jouni Mannonen
> SurRender3D.com
>


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