I've been writing arcade-type games for the palm, but I'm coming up
against a problem I can't see a way round :
In my shoot-em-up game, (Zap), when a direction key is held down (e.g.
to fly left) the detection of the shooting key becomes intermittent, and
likewise if the player repeatedly shoots, there is often a lag before
the ship begins to move.
I'm detecting which keys are currently being pressed using
keyState = KeyCurrentState();
In fact, I'm repeatedly measuring the key state, and storing which keys
have been pressed since the last game update.
There seems to be a problem with detecting more than one key at once -
has anyone else come up against this problem and found a way around it,
or is this really a limitation to the palm ?
Howard Tomlinson
--
[EMAIL PROTECTED] / - Astraware - / Software for Win95
Homepage: http://www.astraware.com/
Fun game for Win95! http://www.astraware.com/bzzz.html