I've been writing arcade-type games for the palm, but I'm coming up
against a problem I can't see a way round :

 In my shoot-em-up game, (Zap),  when a direction key is held down (e.g.
to fly left) the detection of the shooting key becomes intermittent, and
likewise if the player repeatedly shoots, there is often a lag before
the ship begins to move. 

 I'm detecting which keys are currently being pressed using

 keyState = KeyCurrentState();

 In fact, I'm repeatedly measuring the key state, and storing which keys
have been pressed since the last game update. 

 There seems to be a problem with detecting more than one key at once -
has anyone else come up against this problem and found a way around it,
or is this really a limitation to the palm ?


 Howard Tomlinson
-- 
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