> But if each of the "points" in your example above represented the red, green
> or blue element of a pixel instead of a whole pixel, then you'd get 16*16*16
> = 4096 colors per pixel (16 levels of red, 16 levels of blue and 16 levels
> of green).

  which is 12 bits.. you need one and a half bits per pixel, which
  is trippling the memory consumption - byte alignment is messy..
  but i understand what you mean.

  currently.. one 4 bit chunk represents the entire pixel.. having
  3 4 bit chunks to represent one pixel would require 12 bits.. 
  8bit = 2x memory, 12bit = 3x memory. 
 
  8bit is MUCH easier to program - if you are writing to memory 
  directly - and this is probably why they have done it in the
  manner they have. it is not common to have display modes other
  than 2^1, 2^4, 2^8, 2^16, 2^24 and 2^32.

  i would really like someone at motorolla to discuss the manner
  in which the memory is accessed for the 256 color displays.. i
  can see a load of VGA programmers becoming interested in the Palm
  if it is done how i think it is.

  cheers.

az. 
--
Aaron Ardiri 
Lecturer                       http://www.hig.se/~ardiri/
University-College i G�vle     mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN       
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