I am the author of a fairly recent Palm game (Pocket Scorch) and a while back I got a strange bug report of "pen input slowing down and becoming unusable". Is there any possibility I am causing the event queue to stack up by not allowing enough time between polls? I followed the SubHunt sample quite closely when writing my event loop, but with the difference that the application usually draws frames "as fast as it can". I have yet to hear back from the user to get any details on the version of PalmOS and device used. The application doesn't access any lower level functionality than what is exposed in the 3.0 SDK headers, and doesn't try to alter the input behavior in any way. Any ideas are most welcome. Jouni -- Jouni Mannonen Hybrid Holding, Ltd. http://www.hybrid.fi/palm/
