On Thu, 9 Dec 1999 [EMAIL PROTECTED] wrote:
>
>
> Is any pseudo-random number generator random enough? There are plenty of
> case-examples where an application will survive 1 million events at Gremlin #0,
> but fail on other Gremlins. Here at Palm, we like to do as much testing as
> possible.
I realize that. What I have found is that with any of the previous
versions of POSE, I could not run my app for over, say 1.5 million
gremlin operations without any error, using any Gremlin number. With
this version of POSE, I cannot find any number where ANY error is
detected at all.
That seems strange.
Maybe something is setup wrong.
> There's even the (very valid) argument that Gremlins testing it not enough when
> it comes to automated testing. That's why the scripting facility was added -- so
> that you can ensure that all parts of your application are testing in every
> conceivable way for which you feel like writing a test case.
>
> -- Keith Rollin
> -- Palm OS Emulator engineer
>
>
>
>
>
>
> Richard Hartman <[EMAIL PROTECTED]> on 12/09/99 09:25:22 AM
>
> Please respond to [EMAIL PROTECTED]
>
> Sent by: Richard Hartman <[EMAIL PROTECTED]>
>
>
> To: "'palm-dev-forum @3com.com'" <[EMAIL PROTECTED]>
> cc: (Keith Rollin/HQ/3Com)
> Subject: RE: POSE 3.0a3 - Unreliable ???
>
>
>
>
> And what is the point of this? Is the random tapping
> of a single gremlin sequence not random enough?
>
> --
> -Richard M. Hartman
> [EMAIL PROTECTED]
>
> 186,000 mi./sec ... not just a good idea, it's the LAW!
>
>
> > -----Original Message-----
> > From: Frykholm, Niklas [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, December 08, 1999 11:43 PM
> > To: '[EMAIL PROTECTED]'
> > Subject: RE: POSE 3.0a3 - Unreliable ???
> >
> >
> > >5) I looked at the count and it was 395,000. Some time later it was
> > >400,000. Then a few minutes later it was back to 390,000. Very
> > >irratic.
> >
> > It's not a bug, it's a feature! The latest version of POSE
> > has something
> > called "gremlin hordes", which means it switches between
> > several different
> > gremlins. If the switching depth is set to 10000 (which I
> > believe is the
> > default) POSE runs each Gremlin for 10000 events and then
> > switches to the
> > next.
> >
> > This is probably what happened in your case. POSE ran events
> > 390000-400000
> > of gremlin #0 and then events 390000-400000 of gremlin #1.
> > That is why the
> > counter was seemingly set back. (If you studied the dialog
> > box carefully you
> > would notice that the gremlin number in the upper right
> > corner changed.)
> >
> > // Niklas
> >
>
>
>
>
>
>
>
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