(please ignore this earlier response ... I completely 
ignored the :5 & :3 there...)

-- 
-Richard M. Hartman
[EMAIL PROTECTED]

186,000 mi./sec ... not just a good idea, it's the LAW!


> -----Original Message-----
> From: Richard Hartman 
> Sent: Thursday, January 06, 2000 8:39 AM
> To: '[EMAIL PROTECTED]'
> Subject: RE: Bitfield ordering
> 
> 
> I don't get this.  If you write your 2 byte struct
> as 2 bytes, you shouldn't need to swap, the sequence
> would be the same.  (If you took a shortcut and wrote 
> it as a word (short int), then you might have byte
> ordering problems....)   I'd have to see the read/write
> code, not just the struct, but you shouldn't have had
> to do this in the first place.
> 
> -- 
> -Richard M. Hartman
> [EMAIL PROTECTED]
> 
> 186,000 mi./sec ... not just a good idea, it's the LAW!
> 
> 
> > -----Original Message-----
> > From: Jason Freund [mailto:[EMAIL PROTECTED]]
> > Sent: Wednesday, January 05, 2000 10:56 PM
> > To: [EMAIL PROTECTED]
> > Subject: Bitfield ordering
> > 
> > 
> > Hi,
> > 
> > I don't use linux for development anymore, but I used to have 
> > to reverse the
> > order of bitfields when creating targets for PC(Linux) and 
> > PalmPilot, like
> > so:
> > 
> > struct {
> > #ifdef  i386
> >     uchar field1: 3;
> >     uchar field2: 5;
> > #else
> >     uchar field2: 5;
> >     uchar field1: 3;
> > #endif
> > }
> > 
> > Now I moved to Widows and use CW and  VisualC++, and it seems 
> > like you no
> > longer need to reverse the bitfields in order to make the 
> > data compatible.
> > 
> > I use bitfields all over the place, and removing the ifdefs 
> > fixed the one
> > case I looked at in my code.  But as a sanity check, I'd like 
> > to know if
> > anyone else has experienced the nuances of using bitfields on 
> > different
> > platforms to know if this is the case.
> > 
> > -Jason
> > 
> > 
> 

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