Is there any way to set up a timing interrupt on the Palm so that instead of UI events getting in the way of my timing loop, my timing loop can interrupt UI and system events to get its work done? I really need a tight (~1-5ms, using the timer register) time base and the way I have it now (in the event loop) drifts way too much, and completely stops when penmove or ctlsel or keydown events take place. Not to mention screen draws... I know there's docs on the dragonball, but if someone else has already tried this... thanks! -Brian [EMAIL PROTECTED] -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palm.com/devzone/mailinglists.html
