> Aaron,
>
> Thanks for the improvements to the PilRC. Great job.
more coming tho - very soon :)
> I did find a problem with the following code:
>
> ICON "bitmaps/icon.bmp"
> ICONCOLOR "bitmaps/iconColor.bmp"
> SMALLICON "bitmaps/smallIcon.bmp"
>
> It compiles OK and runs on the color device (emulator) but when I run it on
> on the Palm IIIx debug ROM on the emulator gives me the following error
> message when the built-in application launcher comes up:
>
> "Applications" 3.3 has just read directly from memory manager data
> structures.
bug? no bug :) just like Mr. Gates would say.. "feature" :)) the problem
is that the ICON works fine, then ICONCOLOR clobbers the original ICON
so that it is now a color icon (ver 2 bitmap).
pre 3.5 devices cannot handle color icons *to the best of my knowledge*.
if you want to do what you are trying.. then this is what you need:
ICONFAMILY "bitmaps/icon.bmp" "" "" "bitmaps/iconColor.bmp"
that is how it is will be *eventually*.. but right now, you MUST have
all four bitmap types in the icon family in order for it to work. i am
working on some code to allow 1bit and 8bit only etc.. so that the
above works. :))
... people bugged me for a release of it.. and thats why it is out. i am
also going through the code, cleaning it up - documenting it, so that
maintenance will be much easier. :)
> Also, black and white icon then does not show up in the launcher.
i use ICONFAMILY and it works fine on all devices i have tested it
on.. the format right now is as follows:
ICONFAMILY "1bpp.bmp" "2bpp.bmp" "4bpp.bmp" "color.bmp"
and ... before i get smothered with emails.. SOME will be optional
later, but right now they are *ALL* required.
az.
--
Aaron Ardiri
Java Certified Programmer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
Mob: +46 70 656 1143 A/H: +46 8 668 78 72
if you enjoy it, then it aint work :) - rule #106 of life
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