I want to draw a bitmap, of depth one, onto the screen of a Color device such
that the set bits of the bit map are drawn in a specified color and the clear
bits leave the screen untouched.
The following code does not work - The bit map is drawn OK but the clear bits
of the bit map corrupt the screen.
Am I missing something or is there a better way to do this?.
(I am using bitmaps created with Constructor version 1.2b4 )
static void TestOverlayBitMap( IndexedColorType colIndex,
BitmapType *bitmapP, UInt16 x, UInt16 y)
{
WinPushDrawState();
WinSetDrawMode ( winOverlay);
WinSetForeColor (colIndex);
WinPaintBitmap(bitmapP, x, y );
WinPopDrawState();
}
Richard Lang ChessGenius
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