Some problems -- like trying to click on the cancel button -- should be fixed in
the next version of Poser. Some applications look for clicks on buttons by
calling EvtSysEventAvail. Poser needed to patch that function in order to teach
it about mouse events coming in from the host system.

I don't know of any problems with the UI getting clogged up. CPU emulation and
UI handling are in seperate threads on Windows (which I'll assume you're using).

-- Keith Rollin
-- Palm OS Emulator engineer






Shankar Unni <[EMAIL PROTECTED]> on 02/13/2000 11:28:02 AM

Please respond to "Palm Developer Forum" <[EMAIL PROTECTED]>

Sent by:  Shankar Unni <[EMAIL PROTECTED]>


To:   "Palm Developer Forum" <[EMAIL PROTECTED]>
cc:    (Keith Rollin/HQ/3Com)
Subject:  Re: Best Palm Model for a Developer




Jose Manuel Guerra Chapa <[EMAIL PROTECTED]> writes:

> I wrote a game that needed dragging, and although
> POSE is great on every other aspect, it lacks on
> the dragging part... (On my game) it's faster to
> hotsync & finish a game, than doing the same on
> POSE because the drag is very jumpy and sometimes
> doesn't receive the mouse movement...

I've noticed similar problems with using POSE (I'm using 3.0a4) with
Riverbed's Scout Sync - during the sync operation, POSE is nearly comatose.

It certainly doesn't respond to the Cancel button on the sync app, and even
regular windows operations like moving the window, or popping up the
Emulator menu with a right-button-down, are painfully slow.

What can be causing this? Almost looks like it's in a tight loop looking for
events or something.. Something to do with how Netlib redirection is done
(wild guess)? How about other windowing operations?

--
Shankar Unni                            [EMAIL PROTECTED]
The Webvan Group, Inc.                  (650) 524-2290

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