What is the concensus for using typedef'd types when storing preferences?
Would you do this:
struct AppPrefsStruct
{
UInt optionOne;
ULong optionTwo;
Boolean switchOne;
};
Or this:
struct AppPrefsStruct
{
unsigned short optionOne;
unsigned long optionTwo;
unsigned char switchOne;
};
I don't want to worry about a new version of my program fail to load
preferences because of a compiler change down the road changing the size of
the structure.
Am I off base even worrying about it?
Tom Welch
[EMAIL PROTECTED]
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