> >   there is a much easier way to do it :)
> > 
> > ---
> >   MemHandle bitmapHandle = DmGet1Resource('Tbmp', bitmapID);
> >   WinDrawBitmap((BitmapType *)MemHandleLock(bitmapHandle), x, y);
> >   MemHandleUnlock(bitmapHandle);
> >   DmReleaseResource(bitmapHandle);
> 
> Thanks!  This helped considerably.
> I received compiler errors for MemHandle though.  I had to make that a
> VoidHand.

  MemHandle = 3.5 headers :)
  VoidHand  = pre 3.5 headers :)

  but the concept is the same :)

az. 
--
Aaron Ardiri 
Java Certified Programmer      http://www.hig.se/~ardiri/
University-College i G�vle     mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN       
Tel: +46 26 64 87 38           Fax: +46 26 64 87 88
Mob: +46 70 656 1143           A/H: +46 8 668 78 72

if you enjoy it, then it aint work :) - rule #106 of life


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