> > there is a much easier way to do it :)
> >
> > ---
> > MemHandle bitmapHandle = DmGet1Resource('Tbmp', bitmapID);
> > WinDrawBitmap((BitmapType *)MemHandleLock(bitmapHandle), x, y);
> > MemHandleUnlock(bitmapHandle);
> > DmReleaseResource(bitmapHandle);
>
> Thanks! This helped considerably.
> I received compiler errors for MemHandle though. I had to make that a
> VoidHand.
MemHandle = 3.5 headers :)
VoidHand = pre 3.5 headers :)
but the concept is the same :)
az.
--
Aaron Ardiri
Java Certified Programmer http://www.hig.se/~ardiri/
University-College i G�vle mailto:[EMAIL PROTECTED]
SE 801 76 G�vle SWEDEN
Tel: +46 26 64 87 38 Fax: +46 26 64 87 88
Mob: +46 70 656 1143 A/H: +46 8 668 78 72
if you enjoy it, then it aint work :) - rule #106 of life
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