Is using the C++ "new" and  "delete" operators discouraged?  I'm using a few
objects in my program and these operators to allocate and deallocate them,
but the recent MemPtrNew vs MemHandleNew discussion has got me wondering
about fragmentation caused by chunks allocated with new.  Any thoughts on
this subject?  Any other possible problems that could arise?  Any
alternatives?

Thanks for your input


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