I have been testing a color app against the other OS versions.  I use
WinDrawChars() with yellow text on blue field.  On OS 2.0, OS 3.0, OS 3.3
the text comes out Dark on Light, as I want it, but with OS 3.5 on a B/W
unit, the text is reversed.  This does not appear to have anything to 
do with gray scale because the same device loads a 2 bit per pixel image.
All three devices load a 2 bit per pixel image but only 3.5 draws the 
text inverted. ???

Is there any way, short of checking the OS amd whether or not a color
or black and white device is being used before drawing the text in 
reverse, to make sure that color drawing comes out the same on all 
b/w units?
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