palm wrote: > By toying with the dragonball registers i am able to get the palm into > 16 > greyscale mode. > this is no problem. > > however when menus or the find dialog get shown, they are still drawn > onto > the old video memory. > do i have to copy this across onto my new video memory(bearing in mind > it is > originally drawn in 1 bit color), or is there some way of telling palm > os > the new address and bit depth so it can draw UI correctly itself this > must > work on all recent ROMs. > > i know that using the registers directly like this is not 'correct > procedure' but i need my program to run in 4 bit on all EZ machines, > regardless of ROM. - also directly accessing the screen is much faster > than > using the builtin functions, and i can use hardware scrolling/page > flipping. > > please bear in mind that i am new to palm dev. > > PLEASE HELP!! > [evil register manipulation deleted] Please see http://oasis.palm.com/devzone/knowledgebasearticle.cfm?article_id=1147 It is mostly accurate. Some of the function names have changed for OS 3.5, but they use the same traps so everything should be fine. After that the only thing to go register diving for is the LSSA (read only, please!). In OS 3.5 you don't even need to do that. -- Adam Wozniak Senior Software Design Engineer Surveyor Corporation [EMAIL PROTECTED] 4548 Broad Street [EMAIL PROTECTED] San Luis Obispo, CA 93401 -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palm.com/devzone/mailinglists.html
