From: "HowY" <[EMAIL PROTECTED]>
Subject: Re: Popup List problem
> Ok I'm sorry for not lookin at you're code
> does the pop need a width?   is it displaying 0 pixels?
> the origin is off the screen at 160 pixels...

I'm basically following the example in the CodeWarrior tutorial.  They set
the width to 0 and the origin to 160. The popup trigger appears to the left
of any label you set for it.  If there is no label, it appears near the
right edge of the screen.  If I set a label with something like

CtlSetLabel( FrmGetObjectPtr( frmP, FrmGetObjectIndex(frmP,
MainPlayersPopTrigger) ), gPopupLabel );

then the trigger appears to the left of the label.  But when I tap the
trigger, the list doesn't open.  It acts as if there is no list associated
with the trigger.  But, unless the rsrc file is somehow corrupt, there
definitely is a list, ID=1001, associated with the popup trigger.



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