Yeah, you can do that too...I just like to make neat looking
arrow bitmaps for mine. =)
-Rus
>-----Original Message-----
>From: Sam Trimble [mailto:[EMAIL PROTECTED]]
>Sent: Monday, June 26, 2000 12:52 PM
>To: Palm Developer Forum
>Subject: Re: Dynamic ScrollBars ????
>
>
>I don't think you would even need to put the bitmaps on top of
>them... if
>you set the repeating buttons font to 'symbol 7' and inter a
>"01" hex label
>value for a up icon and a "02" hex label value for a down
>icon. They wont
>show up in the constructor like that but while running the icons are
>there...
>
>Sam
>
>> ----- Original Message -----
>> From: Nesse, Rustin <[EMAIL PROTECTED]>
>> To: Palm Developer Forum <[EMAIL PROTECTED]>
>> Sent: Monday, June 26, 2000 2:08 PM
>> Subject: RE: Dynamic ScrollBars ????
>>
>>
>> > Yes. With repeaters, You can put a little bitmap on top of the
>> > repeating button(probably an up or down arrow), and then whenever
>> > the ctlRepeatEvent occurs, catch one button or the other and
>> > display a part of the string in the text field (you'll need to
>> > provide the function that breaks the string up into parts and
>> > displays only a part of it in the field it's in). (I did this
>> > once with my own time setting function, when I was in the mood
>> > to reinvent the wheel. Only I updated labels on top of push
>> > buttons instead of a text field.)
>> >
>> >
>> > Or, just use
>> > SclDrawScrollBar (ScrollBarPtr bar), where the bar type is defined
>> > in ScrollBar.h in the UI dir of your Core libraries directory.
>> >
>> > -Rus
>
>
>
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