With the 3.5 black & white & color debug ROMs, I get the following in
my main event loop when SysHandleEvent is called with a nilEvent:
"App has just read directly from an unallocated chunk of memory."
The stack trace (thanks Metrowerks for the new plugin!) shows the
following calling sequence:
SysHandleEvent, WinSetDrawWindows, WinValidateHandle
This happens after the Main form is initialized, made active, and
drawn to and appears to be fine.
Here's the event loop--nothing weird.
{
EvtGetEvent ( &event, evtWaitForever );
if (! SysHandleEvent ( &event))
if (! MenuHandleEvent ( 0, &event, &error ))
if (! AppHandleEvent ( &event ))
FrmDispatchEvent ( &event );
} while ( event.eType != appStopEvent );
Any ideas would be appreciated. Thanks.
Regards,
Steve Mann
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