hi Michal,
I tried playing the wav file using SndPlayResource. Now i
need to know how to stop playing this. Like after exiting the
application the file should stop playing.
Michal Seliga wrote:
>AFAIK any wav file can be played, important it that it must be in PCM encoding.
>in my application i used 44khz 16bit stereo and 22khz 16bit mono without any
>problem (but it was tested only on t5, t|x and treo650)
>
>Floriano Scioscia wrote:
>
>
>>Hi,
>>
>>it's quite a long time now since I implemented wav file playing in my
>>application, but I remember that your wav file must have the right
>>encoding and bitrate parameters.
>>
>>After many experiments I had found that 8-bit, 16 kHz, mono
>>(single-channel) wav files with PCM encoding can be played correctly
>>with SndPlayResource.
>>
>>I hope this will help.
>>
>>Best wishes
>>Floriano
>>
>>
>>
>>Anoop ha scritto:
>>
>>
>>>Hi all,,
>>> Am trying to load a wav file into my application through
>>>resource editor. After creating a new sound am getting an xml editor
>>>with the name of the wave file. This file is hving zero bytes of data.
>>>Now what should i do to get a audio file added to the application.
>>>Should i try loading manually a sound file with the same name into the
>>>resource folder. I tried working on that, but the file doesnt play..
>>>Have a look at the following code segment.
>>>
>>>SndPtr soundP;
>>> MemHandle recordH;
>>> recordH = DmGet1Resource(sysResTSound,1000);
>>> soundP = (SndPtr) MemHandleLock(recordH);
>>> SndPlayResource(soundP,1024,sndFlagSync); // 1024 is 0dB
>>> // (unity) gain
>>> MemHandleUnlock(recordH);
>>>
>>>
>>>
>
>
>
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