hi Michal,
               I tried playing the wav file using SndPlayResource. Now i 
need to know how to stop playing this. Like after exiting the 
application the file should stop playing.

Michal Seliga wrote:

>AFAIK any wav file can be played, important it that it must be in PCM encoding.
>in my application i used 44khz 16bit stereo and 22khz 16bit mono without any
>problem (but it was tested only on t5, t|x and treo650)
>
>Floriano Scioscia wrote:
>  
>
>>Hi,
>>
>>it's quite a long time now since I implemented wav file playing in my
>>application, but I remember that your wav file must have the right
>>encoding and bitrate parameters.
>>
>>After many experiments I had found that 8-bit, 16 kHz, mono
>>(single-channel) wav files with PCM encoding can be played correctly
>>with SndPlayResource.
>>
>>I hope this will help.
>>
>>Best wishes
>>Floriano
>>
>>
>>
>>Anoop ha scritto:
>>    
>>
>>>Hi all,,
>>>        Am trying to load a wav file into my application through
>>>resource editor. After creating a new  sound am getting an xml editor
>>>with the name of the wave file. This file is hving zero bytes of data.
>>>Now what should i do to get a audio file added to the application.
>>>Should i try loading manually a sound file with the same name into the
>>>resource folder. I tried working on that, but the file doesnt play..
>>>Have a look at the following code segment.
>>>
>>>SndPtr soundP;
>>>              MemHandle recordH;
>>>                             recordH = DmGet1Resource(sysResTSound,1000);
>>>              soundP = (SndPtr) MemHandleLock(recordH);
>>>              SndPlayResource(soundP,1024,sndFlagSync); // 1024 is 0dB
>>>              // (unity) gain
>>>              MemHandleUnlock(recordH);
>>>
>>>      
>>>
>
>  
>

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