Hi, all friends:
I'm tracing the position, and found it will show the alert when running such
code:
for (i = 0; i < IGame->game_actors.size(); i++)
{
delete IGame->game_actors[i];
}
And as I said before, I have overriden the delete operator in order to use the
Palm self delete function:
inline void operator delete(void *ptr)
{
if (ptr) MemPtrFree(ptr);
}
Do you have any idea with the reason?
--
For information on using the ACCESS Developer Forums, or to unsubscribe, please
see http://www.access-company.com/developers/forums/