Didn't get a chance to study your
code, but I noticed one big bug.
Each gMemHandle should be initialized to 0, and then the code in
populatePage should be:
        for(i=0;i<11;i++){
        if(gTextHandles[i])
        MemHandleFree(gTextHandles[i]);

Doubt this will solve your issue.
Lionscribe



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