On Nov 30, 2007 3:33 PM, James Screech <[EMAIL PROTECTED]> wrote:
> I've had a break of a few years from developing PalmOS applications and
> now want to update some of my old apps. I've got the new IDE installed and
> working, however I have a few questions about developing applications for
> newer hires (over 160 x 160) devices.
>
> I can see in the resource editor that it's possible to select the screen size 
> for a
> form, however when going to 320 x 320 this just seems to double up the pixels
> is the correct?

simple answer. you dont.

you can hack around it by messing with the screen density; but you can get
some very unexpected results :) officially, higher resolution meant better
quality, not more room to play.

> Also if I select 320x480 I can't place controls on the bottom part of the 
> form,
> how do you get them there?

dynamic user intefaces. CtlSetxxxx to set locations etc.. based on a resize
event; but, if you have started to look at DIA, you would know most of this
already :) the examples for 320x480 support cover everything you need
to know.

> What do other developers do about different screen resolutions? Do you
> just develope for 160x160 or do you dynamically select and display
> different forms depending on the resolution of the device that is running
> your applications?

thats one way to do it.

or, you could have a bunch of UI objects and dynamically set their
position, size and visibility based on the screen resolution. kinda like
how you program HTML with CSS for layout.

-- 
// Aaron Ardiri

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