Hello,
I'm new to this list, so if this question has been asked before, please try
not to flame me too much. I did check the knowledge base and FAQ first.
I just started porting my applications to color. I am using CodeWarrior 6
with the 3.5 SDK, and the applications are all card-type games, with each
card being represented with a bitmap. To create a color version, I copied
each bitmap to a new bitmap resource, added the colors, then created a
bitmap family with the 2-bit version and the color version. Everything
works great, but I was a little shocked to see my application jump from 24KB
to 120KB! Did I do something wrong in the way I implemented this? One
solution I thought of was to have smaller bitmaps (heart, club, spade,
diamond, and numbers) and create each card on the fly. But I'd rather not
add complexity to my app if I don't have to.
Thanks,
Mike Walters
Rose Software
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