I'm posting this hoping it may help others who, like me, have had problems 
getting the full benefits from POSE's Gremlins.

Every time I launched a million Gremlins, I would end up with several odd 
crashes or runtime debug warnings. Alas, when I tried minimizing crash 
sequences, the process would often fail, and POSE would tell me that on the 
last run, the crash didn't occur. For years, I forgot about these sequences and 
instead fixed bugs I could reproduce. But I just realized (silly me) that I 
could do better: when I hit such an elusive crash, I start a new POSE instance 
with the very POSE session I used to launch the Gremlin horde in the first 
place, start the CW 9.3 debugger, and then launch the offending Gremlin (by its 
number) while under debugger control. At the expected event number, I get the 
crash, then I hit the Debug button and fall into my code. Due to the high 
number of previous events, it's sometimes hard to guess how things got to that 
point, but it's often easy to understand and fix the bug. Working that way, I 
managed to get rid of several odd crashes that had been nagging me for years. 
En route for the million crash-free Gremlins. I wish you the same luck.


Luc Le Blanc
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