Thanks for everyone's help on the previous related post - I am able to display runtime bitmaps now.
I have another question. Does BmpCreate allocate the memory needed for the bitmap data? i.e., when I do a bmp = BmpCreate(10,10,8,NULL,error); does it allocate 100 bytes at the end of the header for the bitmap data? or do I have to manually allocate the memory? I'm finding that if I use BmpGetBits to retrieve the bitmap data pointer and then modify the contents, I corrupt some of the local variables in the same function. -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/
