Does anyone know why some programs use an external floating point library (mathlib.prc) when the PalmOS 2.0 an up supports up to 64 bit floating point arithmetic directly?? Is there some problem with the Palm floating point functions?
Also, the PalmOS Programmers Companion says that you can just use standard mathematical symbols for all this... Does this mean that this would work fine: #include "NewFloatMgr.h" // Note: I'm using SDK3.0 FlpDouble a,b,c; a=2.0; b=3.0; c=b*a; So would this work correctly?? I always thought that C required floating point numbers to be calculated using functions? Also, where can I find out about the precision of these Double Floats (i.e. the biggest number they can handle, etc?) The Palm manuals make no mention of this. (I guess they're presuming that we're all die-hard C guru's who know it off the top of our heads..?) Regards, Alan Ingleby -- For information on using the ACCESS Developer Forums, or to unsubscribe, please see http://www.access-company.com/developers/forums/