I was wondering what the most popular solution for dynamically creating and
deleting handles?

I'm thinking of doing something like this:

typedef struct DisTableH_
{
     handle jurisdictionH;
     handle odometerH;
     struct *linkp;
} DisTableH, *DisTableHPtr;

// Global pointers...
DisTableHPtr disTbl, disTblTemp;

// some starting point code...
disTbl = MemPtrNew(sizeof(DisTableH));
disTblTemp = disTbl;

// etc....

Then moving down the list, freeing and allocating memory as necessary to the
linked list.  Is this the common way to do something like this when dealing
with tables that can vary depending on records added or deleted?

I coded a test to see if something works, but I know there is a memory leak
resident.  I want to find a suitable way to terminate this.

+++++++++++++
Timothy D. Astle
Embedded Systems Programmer
ALT Group Inc.
+++++++++++++

People on Jolt cola write the funniest things.

                                     A-10 Obedience Guide,
                                     Kitty Hawk Studios





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