Can anyone share any techniques on how to produce high speed
animation? I've experimented with creating an offscreen buffer and copying
it to the display using WinCopyRectangle(). Even at the fastest possible
iterations through the event loop, the performance does not seem to compare
with some of the games out there. Any hints or tips?
Thanks,
-Ken
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- Re: High speed animation Yu, Ken
- Re: High speed animation J�r�me Tredez
