if you want to create small pnolets only for critical parts of program and these
will be completely standalone (no calls to palmos api) then you will learn it
very fast. all you need is to check some example (one comes with palmos sdk i
think). this is what i recommend, in most cases its enough
if you need to call back m68k code or palmos api its a bit more difficult but
still, as soon as you will find out how to do it for one thing then you will
have no big problems in future
and if you want to convert whole application to arm code then good luck, you
will need it :) its possible and people do it, but for me its simply not worth
spent time
the worst problem with arm native calls is that with them you may forget about
testing in simulator. its possible to build dll for simulator, but for this you
need some win32 development tools and skills. i never tried it myself.
Bismi wrote:
Hi friends,
I want to develop a project(game) using ARM Native calls. I have never worked on ARM native calls. But I have experience to develop appplications using 68k API. I want to know as of how much approximate TIME would be require to learn this.
It would be appreciable if you can suggest some documents for the same.
Waiting for your reply.
Thanks and Regards
--
For information on using the ACCESS Developer Forums, or to unsubscribe, please
see http://www.access-company.com/developers/forums/