Ick tables.  Sometimes they are necessary, but they are painful.  I used
tables in Characters which can be found at http://writerbenjamin.com .
It is basically a clone of the Address book contacts, but it is for
story characters so all the fields are different and I have more user
defined fields.  NaNoTrack also uses tables, but I did not base it on
anything.  Both needed tables to work.  E-mail me at [email protected]
for the source code.  Characters was actually adapted from Foster's
Library code because I found the Addressbook App too confusing.

Looks like you need a table from your description.  If you can write it
without a table, it would be easier.  I hate tables, but they must be
done in some programs.  Base the program on Foster's code if you have
to.  He allows its use in your code.

My code is overly complicated because I wrote it for the Alphasmart
Dana, the Handera Pro, and the Palm T|X and had to write for three
different non-standard screen resolutions.  Still the table code should
be the same.

Benjamin
http://writerbenjamin.com



Luc Le Blanc wrote:
I have to design a form where I want 8 rows of 5 columns, 3 of them being 
editable fields, the other 2 being a checkbox and a user-selectable label 
(hopefully a selector trigger).

The total number of rows (about 30) is to exceed the screen, thus requiring 
scrolling.

Do I gain anything using a table object instead of 8 checkboxes, 8 selector 
triggers and 24 field objects? I read Foster's chapter on tables, and I'm still 
unconvinced, as tables seem to require even more code (esp. callbacks).


Luc Le Blanc


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