Hi,

    Is there a maximum size to a Constructor Bitmap?

    I'm considering writing a game that could use a large bitmap for the
game map, but the map would need to be many times the size of the palms
screen.  Then, just copy the important section off of the "virtual" map onto
the palms screen.

Anyone see anything glaringly wrong with this idea?

Any other input would be greatly appreciated.

Thanks,
Paul Taylor
[EMAIL PROTECTED]



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