Hi there, I am attempting to read Graffiti from the normal screen area (above the graffiti area) Most of the time it works fine - however, every now and then it goes beserk recognising wildly different characters than what I have written even though the onscreen representation is pretty much the same as before. (I am only trying to recognise digits by the way) I am using the following API calls (in this order) GrfFlushPoints() // To flush any previous points GrfAddPoint() // In a loop to add my previously drawn points to graffiti's buffer GrfSetState() // to place the recogniser into numeric mode (ie only recognise digits) GrfFilterPoints() // to thin out the buffer GrfMatch() // to match the digit drawn Is these the correct functions to call, in that order? As it works about 85% of the time, I assume I'm on the right track, but its the occasional wild failures that make me think I have missed out something else. I'm happy to provide all the code if required, but at this stage its a general enquiry as to the correct way to go about reading graffiti from the screen. Robert Crago Revelation Computing Pty Limited PO Box 459, ASPLEY Brisbane, Australia 4034 -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/tech/support/forums/
