Hey folks.  I searched the example code and knowledgebase for info on this
API, without success.

I'd like to display an hourglass on the form during a short (1 to
1.5-second) operation, and then undraw it.  I am concerned about doing this
as quickly as possible, to eliminate any flicker that may result from
operations that take very little time.

The first thing I thought of was creating a bitmap family in C'Tor, and
using DmGetResource() and WinDrawBitmap().  This works fine, but I realized
quickly that I would need manually to store the bits 'behind' where the
bitmap will go before I WinDrawBitmap(), and then restore them.  Having
never done this, I realized that it might be easier if I could just make a
new Form Bitmap, and then hide/show it using FrmShowObject() and
FrmHideObject().

But I can't seem to get it to work.  POSEr crashes on me when I try
'FrmShowObject', complaining about reading from an unallocated chunk of
memory.

Can someone show me the trick?  I'm not sure what the two different IDs are
in the FrmNewBitmap call, I suspect they the culprit.

In Constructor, I created a 1-bit Hourglass1Bitmap as a PICT resource, ID
1000, and then a HourglassBitmapFamily as a tbmf resource, ID 1000.  The
tbmf references the PICT.


FormPtr pForm = FrmGetActiveForm();
FormBitmapType* pFrmBMP =
FrmNewBitmap( &pForm,  resIdOne, resIdTwo, x, y );

FrmShowObject (pForm, resIdTwo);

I'm not sure if this is the wrong approach, and what I should be using for
resIdOne and resIdTwo.

Can someone clue me in please?
-Jeff Ishaq



-- 
For information on using the Palm Developer Forums, or to unsubscribe, please see 
http://www.palmos.com/dev/tech/support/forums/

Reply via email to