From: "Flora_Mahdavi" <[EMAIL PROTECTED]>
Subject: RE: Drawing on gadget


> I'm writing this function based on OS 3.1; and after testing many ways in
> capturing the bitmap I came into conclusion that the problem is before
even
> I draw anything. Before doing anything else, I clicked on the button that
is
> supposed to cause the redrawing of what I have drawn, which is nothing, in
> the gadget; and it draws a strange shape.
> Due to this I thought already there must have been something in the gadget
> that must be initialized to NULL. BUT the question is  What and where is
it?

Flora,

A gadget has no visual representation when your app is running unless your
app draws something on it.  Under the OS 3.5 New Feature Set, drawing is
normally done within a function you write, FormGadgetHandler().  With
earlier feature sets, this mechanism was not specified (there was no
FormGadgetHandlerType in the FormGadgetHandler structure).  Prior to 3.5,
you just draw the gadget whenever you need to (as long as it's *after*
calling FrmDrawForm).

The several posts you have made about the problems you have had capturing
and drawing a bitmap on a gadget lead me to believe that your code for
capturing the bitmap is the problem.  Why don't you post that code?  Maybe
someone will be able to spot the problem.



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