>  ScrollBarPtr sclPtr=(ScrollBarPtr)GetObjectPtr(Resource2SkillScrollBar);

  maybe *this* call is your problem? :)) what is "GetObjectPtr"? thats
  not the API call you should be using from memory :P

  the following code is taken from the Cube3D sources:

---
{
  FormType      *frm;
  ScrollBarType *sclBar;
  UInt16        val, min, max, pge;

  frm    = FrmGetActiveForm();
  sclBar =
    (ScrollBarType *)FrmGetObjectPtr(frm,
      FrmGetObjectIndex(frm, helpFormScrollBar));

  SclGetScrollBar(sclBar, &val, &min, &max, &pge);
  val = InitInstructions();
  max = (val > pge) ? (val-(pge+16)) : 0;

  SclSetScrollBar(sclBar, 0, min, max, pge);

  DrawInstructions(0);
}
---

  works for me.. complete source code is available here:

    http://www.ardiri.com/palm/cube3D/

  cheers

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!



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