> WinScreenMode(winScreenModeSet, NULL, NULL, 1, NULL);
> #define SCREEN_BASE (*(long*)0xfffffa00)
> dest = (UInt8 *)(*SCREEN_BASE);
>  for ( i=0;i<20*160;i++ ) *dest++ = 0;
> 
> Should I allocate my own 3200 bytes of memory, and then set the
> video buffer myself, as in:
>     *SCREEN_BASE = my_memory_block;
> ?

  bad boy you :)

  download Cube3D from:

    http://www.ardiri.com/download/palm/cube3D/cube3D.zip

  it has been updated, and - there is a little function there that
  given any "Window", you can get the display address of it. it
  still breaks the rules, however, it handles things generically.

  cheers.

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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