> > Selling software as PayForPlay is such a 20th Century concept.
> 
> Actually it is a pre-Gutenberg concept when duplication meant years in
> a scriptorium. The economic terms are changing since the cost of 
> distribution is tending toward zero, so the content can't hide within.

  so what?

  developers have the choice.. you cannot act like "GOD" and tell people
  how they should or should not license their software. accept it. if you
  dont trust a developer, write the code yourself and let everyone else
  know "how you did it".

> > I have no problem with releasing sources under GPL, and in certain cases
> > where the code just isn't substantial releasing it into public domain.  The
> > way I see it, it just invites opportunity and gives me exposure in a way
> > which fits into the "big picture."  After all, releasing under GPL et al
> > doesn't prevent the copyright holders from licensing differently in the
> > future.
> 
> www.opensource.org describes several licenses, and I've used each in
> different cases depending on what I wanted to do.

  so, use it if you wish. people that dont use it, should not be given
  a load of crap about the reasoning etc. in a perfect world, we all
  would agree on something - but, this world aint perfect.

  cheers

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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