I just tried to do this from Paint Shop Pro, and yeah, it looks mangled,
but when I do it from Windows Paint, no problems. I just made a bitmap
in WinPaint, saved it, used PSP to set it to a 4 bit 16 gray bitmap, saved
again, then reloaded it into Paint, then copied it into Constructor.
Worked great.
-Rus
>yes, copying and pasting seems to work ok for single bit,
>black and white,
>it is the 4 bit 16 shades of gray where I get this problem.
>
>Are you saying that you've copy/pasted 16 shades of gray from
>paint to palm?
>If so, maybe I can still hope to do it that way. It seems
>though that the
>mapping for the 16 shades are different from one to the other.
>
>Please let me know if you've done this (specifically 4 bit, 16 grays
>pasting) successfully.
>
>Thanks...
>
>
>-----Original Message-----
>From: Nesse, Rustin [mailto:[EMAIL PROTECTED]]
>Sent: Monday, October 30, 2000 12:02 PM
>To: Palm Developer Forum
>Subject: RE: 4 bit, 16 color bitmap conversion
>
>
>The easiest way is to load Windows Paint, then copy and paste
>the windows bitmap into a Constructor bitmap. You could also write
>a Windows app that parsed through the bitmap, converted it to a
>resource pdb, and then sync that up to the Palm, where your native
>Palm app could read and load it.
>
>As far as utilities go, Tom Zerucha has one (I think it's ZBoxZ), and
>FirePad also makes one. There are quite possibly others, and they're
>probably on PalmGear.
>
>-Rus
>
>>Sorry....I've seen this discussed on this forum and have been
>>searching the
>>archives for a couple of hours but I haven't been able to find
>>the answer,
>>so here it is:
>>
>>Is there a conversion utility to make a windows 4 bit bitmap
>>(16 shades of
>>gray) into a palm bitmap?
>>or restated.... how do you others handle the problem of using
>>an existing 4
>>bit bitmap that is in a non palm format?
>>
>>Thank you....
>>
>>Using:CW6,WinNt Palm3.5
>>
>>
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