> Ok, tell me something. Since WinDrawPixel is only in ver 3.5, what does that
> do for the people not running ver 3.5 on their palm?  If I use that API call
> doesnt that mean my program NEEDS Palm OS ver 3.5 to work?  I dont want to

  yes.. this is the case here :))

> limit my users with that.  Heck, I'm only running 3.0.2 on a Palm Pilot. Am
> I missing something?

  sounds like you got an upgrade memory board.. why dont you reflash the
  new os to your device? the roms do exist, just use a reflashing tool
  (hint: Palm gave one out for 3.3 a while back)
 
> I do understand the video memory structure.  I'm not saying I couldn't write
> a routine to do it.  I figured since it was such a 'beginer' type of thing,
> someone would be willing to post it instead if me wasting my time writing
> it.  But I see I was wrong, I will write it myself.

  i dont think poking around in screen memory is a begineer thing. :)) 
  many of us have written the routines ourselves, and heck.. just do a
  search for "win2" graphics library on www.palmgear.com ... there is a 
  library (with sources from memory) that does this too..

  however, be prepared to fix it on your own. :) Palm prefers that you
  use the APIs when you develop software - primarially for compatibility.
  there are many games that dont work on IIIc or similar devices due
  to this fact, and the developers have abandoned the applications :(

// az
[EMAIL PROTECTED]
http://www.ardiri.com/    <--- free games!


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