> WinDrawRectangleFrame (rectangleFrame, &mbgp->bounds);
>
> where mbgp->bounds is a RectangleType and has valid coordinates (verified
> in the debugger).
> mbgp->bounds.topLeft.x = 1
> mbgp->bounds.topLeft.y = 45
> mbgp->bounds.extent.x = 149
> mbgp->bounds.extent.y = 86
debug roms.. are known for crashing with drawing stuff (on 3.5)
its implemented internally that the address of a window is
0x80000000 from memory, to force that you set the draw window
before you draw to it.
what errors are you getting.. bus errors? :)
there is some discussion on these types of issues in the archives
so you might want to start off by searching through them :)
// az
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http://www.ardiri.com/ <--- free games!
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