OK, I'm glad that this is the case. However, I have found that I can draw
true RGB pixels on the Palm OS 4.0 DR2 ROMs using the WinSetForeColorRGB()
and WinPaintPixel() (or WinDrawPixel()) functions. But this crashes a
Handspring prism.
Any ideas on what the problem is?
Thanks,
Mike McCollister
> -----Original Message-----
> From: Ben Combee [SMTP:[EMAIL PROTECTED]]
> Sent: Friday, December 15, 2000 11:55 PM
> To: Palm Developer Forum
> Subject: Re: How to set RGB color in Palm OS 3.5
>
> "Jeff Mock" <[EMAIL PROTECTED]> wrote in message news:33290@palm-dev-forum...
> >
> > It looks like WinSetForeColorRGB() will work the same on 4.0 and the
> > 3.5 that Handspring uses on the Prism. I didn't test this, but looking
> > at Handspring's SDK and the 4.0 SDK they both use the same trap number
> > in the API, someone must have been thinking about this beforehand...
>
> David Fedor stated at PalmSource2000 that Handspring did implement the
> PalmOS 4.0 API for 16-bit color on the Prism, and that all the traps will
> be
> the same, so 16-bit Prism code will work on any 16-bit color device in the
> future.
>
> --
> Ben Combee
> Veriprise Wireless <http://www.veriprise.com>
>
>
>
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